![]() ![]() Generally you want to make the hitbox of the player, and of the "bad" things smaller, and the hitbox of "good" things (items etc) larger. Yes, it's an often-used trick to enhance the feel of gameplay. > I wonder if we're simply used to games making hitboxes smaller than the avatar. Given the enormous growth rates, it is probable that Google Play spending is equal to or greater than iOS right now.īoth are absolutely huge markets, so someone could apply their skills and knowledge in either to reward, but your tired, obsolete, nonsensical claims need to go back to 2010 where they were relevant. Spending on the Android platform increased 242%+, to within striking distance of iOS spending. It appears to be something an individual or small group did, using their own manpower.ĭuring 2013, spending on the iOS platform increased some 50%. ![]() Humans favor what they know over the unknown.Īnd do you think this rather trivial app was some venture-capital backed startup that then hired a team with a given skillsets? Yeah, I don't think so. There is nothing "random" about it, that notion being utterly absurd. People have skill sets and acclimations: If someone is an xcode developer that has cracked out a couple of iOS apps, probability dramatically favors that they will do so again, perhaps even justifying using the hammer again. ![]()
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